Homework
What's 17 × 24?
408.
Summarise chapter three.
Chapter three follows Sam to the market, where…
Done in seconds. Nothing learned about deciding.
Thinking practice for ages 5–12
No right answer to memorise. Just your child, a side to defend, and someone who argues back.
No credit card to look around. Cancel any time.
Tonight's debate
Should Leo be punished for breaking a rule that didn't exist yet?
Leo can't break a rule that didn't exist yet. Nobody can follow a rule they haven't been told.
Hand a machine a homework question, then one of ours.
What's 17 × 24?
408.
Summarise chapter three.
Chapter three follows Sam to the market, where…
Done in seconds. Nothing learned about deciding.
Should Leo be punished for breaking a rule that didn't exist yet?
There are fair points on both sides. It really depends on what you think matters more…
The machine shrugs. Someone still has to pick a side and defend it.
That someone is your child — out loud, against an opponent who pushes back, in front of 20 people who only move for a reason. The homework will be fine. This is the part nobody else is teaching.
The path is not sorted by subject — it is sorted by the kind of decision your child is learning to make. Here is every question in it, in the words they will read.
The Cost
Trade-off thinking — the habit of naming what a yes costs before saying it.
What earns a point: Names the thing given up by choosing the other side.
The Rule
Fairness by consequence — asking who a rule lands on before cheering for it.
What earns a point: Names someone the rule lands on who isn't in the room.
The Proof
Evidence and honest doubt — where a claim came from, and when “I'm not sure yet” is the strongest thing to say.
What earns a point: Asks where a claim came from, or says “I'm not sure yet”.
The Promise
Keeping your word — telling what was agreed apart from how it turned out.
What earns a point: Holds what was agreed apart from how it turned out.
The Mirror
Character — the reasons that have nothing to do with winning.
What earns a point: Gives a reason that isn't about winning.
Each of those questions is a grown-up idea in disguise. The name is kept back until the debate is over — argue it first, learn what it is called second, and it is theirs.
Which story hides which idea is your child's to find out, not ours to spoil.
About ten minutes, start to reveal.
25 of them, across five worlds, plus anything your child makes up themselves. Each one has two sides worth taking.
Starter lines get the first speech out. After that it is your child's own reasons, spoken or typed.
Up to 12 speeches each, strictly taking turns. The room moves after every one and says what did it.
The debate ends and the concept behind the story is revealed — then read back in your child's own words, so it sticks.
This is the rare screen time that ends in a conversation instead of a negotiation.
A debate has an ending built into it. No feed, no next episode, no ads, no chat with strangers — the session finishes with an idea and stops.
You get the same question your child just spent ten minutes on, and they arrive with a side already picked. Take the other one.
Pass the device to play head to head, or send a link and let grandparents take seats in the audience from their own phones and vote.
See which worlds they have finished, how many days in a row, and the ideas they have met by name. No scores to compare against other children.
One subscription for the whole family. Cancel any time.
$2.90/month
for your first month, then $29.90/month
Start monthly$299/year
about $24.92/month, billed once a year
Start annualAges 5 to 12. The questions are the same for everybody — a five-year-old and a twelve-year-old both have an answer to the last cookie, and the difference between their answers is the point. You set your child's age once, and the opponent and the audience pitch their language to it.
It teaches the opposite of what most parents fear. The audience never moves for volume, repetition or the last word — only for a reason, a new factor, or a fair concession. Children work that out fast, and the arguing at home gets quieter and better aimed.
A quiz has an answer key; these questions do not. Nothing here can be memorised or looked up, and nothing is marked right. What is measured is whether your child changed anybody's mind, and why.
The opponent only ever argues the story's motion, in plain language, and a separate model checks every exchange. If a child says something that sounds like they need help, the debate pauses gently and nothing is scored. There is no open chat and no other users to meet.
Speeches can be spoken instead of typed (Chrome and Edge), and the opponent's replies are read aloud. Starter lines cover the blank-page moment, and the first debate is a short one against a gentle opponent.
Yes. Choose a human opponent and pass the device back and forth — the audience judges both of them, parents included. Anyone else can join the audience from their own phone with a link.
A monthly or an annual subscription for the whole family; the price is on this page. During the beta the first month is discounted, and you can cancel any time.
Set your child's age, pick a story, and let the room decide.
Start debating